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ɴᴀᴛʜᴀ orbiters ❰ mod collective ❱ ([personal profile] natha) wrote in [community profile] nysaisles2017-06-15 09:11 pm
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❪ WYVER. ❫

WYVER    


The main, new city is within a canyon, buildings all along the floor of it with structures creeping up the rocky sides of the valley. The climate within the kingdom of Wyver is hot and humid throughout the year, with ample rainfall, much like the jungle around it. It's structured chaotically, with no strict form or directive; compared to Olympia, there is a distinct lack of organization, with buildings and rich foliage interspersed and mingled all throughout the city. Between the stones and trees, the city is often cast in shadow.
INSIDE WYVER'S WALLS    


Being predominantly unstructured and without actual order, business can be found littered throughout all directions. Neighborhoods do not provide any one, specific function.
However, even amongst that, the major businesses are concentrated in the North End, with more marketplaces in the Old City.

While entertainment can arguably be found anywhere, it is most prevalent near the West, which is not far from the coast. Places of vice are abundant here, but naturally that is far from the main spectacle. Vibrant and full of life, the West End is the most brightly lit zone in Wyver. Though Olympia paints Wyver with a barbaric brush, the West End also demonstrates a core of culture, still rich with music, arts, and dance. Wyver citizens are a deeply competitive people in general, and this extends to walks of life beyond fighting.

Deeper within the heart of Wyver territory are more places of ceremonial gathering. In the South End, there are shamans, as well as temples dedicated to their cause. This region is where magic is most heavily practiced; most shrines and practicing medicine men operate around leylines and rejuvenating springs that trickle from the Undergrowth. Many consider it dangerous to lurk as there is no telling what strange mystical ongoings are occurring at any given time.

Those in need of some physical activity may find it worthwhile to check out the East End. This is the most spacious area of Wyver, and although residences and businesses can be found here, it is most well-known for its many fighting pits, sporting arenas, and areas where dragons roam freely.
Homes built higher up the valley's walls are reserved for those of high status and prestige, such as the city's finest warriors. The most prominent example is the mouth of the cavern where, above all other structures, stands the King's palace.

Built into the sides of the cavern are lifts that can take passengers up between Wyver and the Old City.
WYVER: THE OLD CITY    


Above ground is the original capital of Wyver, now simply referred to as the Old City. Once thriving, the Old City bears heavy scars from past wars with Olympia, its once sublime state now ragged down to its infrastructure. Its most noteworthy feature is a market that takes up almost every crater and cranny of the remaining, dilapidated buildings and crooked streets. While many of the people of Wyver are self-sustaining when it counts, they often come together here to barter and trade with goods, stories, and information.

A dark and damaged place, many of those deemed weak by their peers live and go about their dealings in the Old City. This leads to more cutthroats and underhanded business than the rest of Wyver, though a number of people there still make an honest living as merchants. Despite its shadowy atmosphere, Wyver citizens look upon the Old City with a grim respect, viewing it as an integral (and bitter) part of their history.

The spine of the Old City, the slums are a huge stretch of cobbled huts and houses, closely packed and made of crude sheets of corrugated metal and unrefined timber. This is where most of the lower class resides, either in homes they build themselves or in the many rental units. Amenities are extremely limited with constant outages and practically no creature comforts, but there's no cheaper place to live for those that don't mind the spartan environment.

The atmosphere is cutthroat with little in the way of friendly, communal atmosphere, but even in the slums, the Wyver people are fiercely proud of the homes they craft from the ground up. The humble accommodations here can be improved with time and status, leading to modest, but hardy homes, respected by even the vagrants of the Old City as a symbol of rank.
DRAGON COVE    


Dragon's Cove is a place both feared and revered by the people of Wyver. Rumored as the place where an epic battle once took place and one of the last great dragons was slain. Its blood seeped into the cove, coloring the water of the lake red to this day. People generally avoid the area, believing it to be cursed. Those brave enough to venture here will find the atmosphere of the place oppressive, even as it seems entirely empty and deserted. While some creatures call this place home, they tend to keep to the shadows. Locals warn that those foolish enough to disturb them rarely return home alive.

Within the cove is one deep, clear spring, a huge, half-submerged skull of unknown origin looming in the center of it. Unlike the rest of the cove, the water here is potable, providing a brief reprieve from the ominous air.
KHALO VILLAGE    


A small village to the northwest of Wyver's main city, Khalo Village is known to be closed off and isolationist even by the other people of Wyver. Outsiders are not permitted in, and even traveling too close to the village is frowned upon. Any who ignore the warnings and approach will find themselves falling into a strange slumber, only to awaken further back in the direction of the main city.
THE UNDERGROWTH    


Lying to the south and east of Wyver, the Undergrowth is a vast jungle filled with all manner of strange plants and animals. Considered the lifeblood of the city, the jungle is a source of much of Wyver's food and resources. The people of Wyver live in harmony with the jungle, and consider themselves its protectors. They are very territorial, not allowing outsiders to venture too deep within. The further one wanders into the jungle, the more natural wonders they may find: plants with strange mystical properties, and beasts with unusual powers.
NAMARAK MOUNTAIN    


While the majority of Wyver is famed for the heat and humidity, there is at least one place known to be free of the high temperatures. Although it is surrounded by thick foliage at its base, the Namarak Mountain is elevated to a degree that its heights are usually frigid and snowy. A mist seems to constantly surround the top of the mountain, which has been a source of mystery to Wyver since the olden days. When the weather of Wyver falls a bit, the mountain caps are known to get several feet of snow.

But, winter fun aside, the summit is also host to one of the more secluded altars in Wyver territory. Here, people can create a Volkkran Pact. The Volkkran Pact's effects are immediate upon physical contact. Each Pact can be broken through a special process with the head Shaman, but there needs to be at least a month's time before one can sever it. The pairs may be fake and still receive the benefit of the Pact, though they may find that sharing power with someone they are not truly committed to is a mistake.